Tuesday, September 18, 2012

Diablo 3 expert mode witch doctor's insight and experience sharing

In fact, it can not change. Boring play in normal mode before running HC mixed under was to contribute to the growth of HC ...... helpless engage afraid of her husband systems, all the free molecules have regression STD. HC or return to calm, even more so. Because new blood, old players are mostly AFK, or semi Cultivation mode, so the current HC can be described as a desolate (especially Asian clothing) from AH sales transactions will be able to speak for themselves. Farm things usually see eye to eye on the discharge auction, whether it is 60 full or 51 to 57 upgrade something, even put a 2-4 million price rarely cares.
Above background accountable. Well officially entered the theme! The title did not specify the theme ... mainly because they are not sure to say something, not throwing eggs.
You say clearance reflections, I did not go to the fourth act. So not eligible nonsense (and clearance text more than enough, more than a few, nobody cares one less). You write professional experience, I have also written articles about hunting magic and witch doctors. But in fact, everyone is different cognitive skills and familiarity, I can own that is out to share with you the best. Do you need to personal preferences, no one can force you to ...
Given the rise of the witch doctor 1.0.4 since, so some people have defected to the witch doctor embrace. Indeed, after the revision, the witch doctor, the changes of active skills, passive skills liberation, making the profession play becomes more diversity and strong. The mainstream push Bear and acid rain have their own supporters. Evident from the excitement of just getting 1.0.4 invisible land. HC compared to STD in the play is based on conservative life insurance-based, but the general trend is the same as the direction of development, are in the life insurance at the same time improve the DPS increase efficiency, so the chance of more equipment falling again from good equipment to obtain a sense of accomplishment.
But 1.0.4 if you also focus too life-saving skills, this fact affect the efficiency of the above mentioned problem. Outlook 1.0.5 the design intent, the whole is also focused on efficiency issues to build. After all, 10 seconds killed the strange, who also do not want to spend one minute to go and killed?
I pushed Figure property is blood around 58,000, the resistance 600, Armor 5000, hit 600 dps 17000 with skills are Spirituality (+3 seconds), large non-toxic (back to blue) vampire dog, 4. violent corpse, acid rain 24 yards, 6 frog rain. 2 equipped with the effect of abnormal necklace blindness and belt frozen, push the act once the spring of Columbia did not appeared. Especially after a large non-toxic, basic station line and can kill the elite. Efficiency compared pushed Bear is far worse, the general common attributes Elite take about 30 seconds to resolve the fighting consumption to two major non-toxic to encounter metamorphosis property killed ... so I generally are Farm first and second act, boredom before going to the third act to lift their spirits ...
The Farm first and second act attributes: MF 5 layer 220 configuration about 45,000 blood, resistance close to 600, Armor 5200, hit 600 (because the weapons did not change, become the only body mf equipment) about dps 18000, with skills: soul stroll revenge Wraith, bite Gorefiend dogs, evil evil giant corpse, zombie bear and heroic sacrifice. Attribute how efficient in the first and second act MF it? The actual really is elite property in the first act basically can not stand my blue a time to die off. Act II now just need to burst one dog will almost pushed once (of course, I say bring Witch) is a single-player game below to reasonable arrangement skills:
Soul stroll. I do not understand why some witch doctors actually use this skill when it will consider other Rune, what blood back back to the blue, without a Rune can comparable to +3 seconds prolonged time, whether it is used to escape or strikes, +3 seconds are extremely powerful, so you fault tolerance and security is greatly enhanced. (After waitfordie classmates correction, spirituality Rune extended to three seconds, +1 s invincible this point I really always thought skills introduced three seconds longer, misleading Sorry but 3 seconds also used to will not be altered.)
The Revenge onryou. This skill instead of a vampire, 230% damage mobs basic seconds. (With the spiritual line is perfect)
Many witch doctor bite Gorefiend dogs and evil ghosts giant corpse account with pet 1.0.4 strengthen these two skills are essential. The vampire dogs is the integrated value of the highest violent corpse in a violent time DPS is very high, high enough to be of any elite, can be singled out because pet inherits your crit critical injuries attributes. I layout crit 20%
Zombie bear, this is a witch doctor has been the most powerful DPS skills, I believe that the future regardless of how changes in this skill does not change too much. (Acid rain, I believe that sooner or later, and ultimately, which knifed, although I really do not want to see!) Generally a blue push 6 to 8 times. Back to blue equipment plus the passive support if about 10 times.
Here, saying the ghastly feast is pushed bear the main passive one to eat blood cell whether to restore 10% mana, improve intelligence, increase resistance or increased damage, which are passive irreplaceable outbreak skills, I harvest + ghastly support, DPS to more than 40,000, a bear explosion 9w damage.
Martyred skills in addition to providing back to blue, 275% of the damage is very impressive.
Passive: soul normalized body, ghastly feast, blood rituals, or strong loyalty (push Figure with). Because now equipped to improve both blood armor and resistance in the layout are easy to reach hurt credit more than 60% to 65%, so the jungle tenacity has not required a diminishing problem, the actual a 20% reduction will more than about 10% or less. This passive if your pet is not as strong loyalty, witch doctors can also consider early adaptation jungle days.
This is a standard set of push Bear explosive dog stream, but if these skills are personally tried to use would you believe it? 1.0.4 an open service test all the skills and passive mix In fact, there is a lot of skill mix is ​​very safe and efficient, but better than But push Bear. Therefore, before finally returning to the mainstream ... In fact, I want to bring out that want everyone to do more to test other skills, skills come also several multi-experiment with different mix to make you better adapt to your career.
For example, I tried to use firebombs as the main attack skills (Rune bounce fire bone skull bouncing up to 2 times) with the passive penetrate the fog of support, you do not need to take into account the problem of blue, DPS is also very efficient ... I test also The Boss battle Bichon slower. The end of the elite fighting basic faster than acid rain.
My equipment 1.0.4 previously, only mixed in the first act. Open 1.0.4, equipment has greatly improved in the fall and attributes. Attributes when I pushed the second act, the blood is only 40,000. Is firebombs and + witchcraft pushed back to the blood runes Figure, efficiency is not to say, appalling. So go back to the first act decisively continue to Farm. Body equipment, basically the whole fight itself, rarely spent time in the auction house. Something not too expensive or despise.
Finally, explain (originally almost finished. Pages pressed the wrong no more than half of the text ... so write more incoherent) above reflections are from the heart, every word painstaking!