Monday, November 5, 2012
Diablo 3 Demon Hunter single brush the highest difficulty purgatory device experiences
A little cold reality:
1. 1.05 open service since many people play DH are very disappointed that DH weaken too much, directly into the "True hidden class". The main reasons are:
Compared large gap between the barbarians.
2. 1.04 swept all 15-300K panel DPS, monster blood in front of tens of millions worth mentioning.
3. Too fragile. Difficult dead into the dog. . . .
4. Suit equipped with barbarians gap. Old Inner's suit in difficult worthless the new Inner's suit seems to have a bug, only shoes out of the high sensitivity version.
My personal understanding is as follows for the above four points
1. Compared barbarians difference
Indeed, I have seen the video of the top-Manzi compare my results are as follows.
BOSS 300K DPS to barbarians my 220K DPS Demon Hunter
Skeleton King + Magda 4 minutes 7 minutes
Gangm + Laka Northrop 3 minutes, 6 minutes, 28 seconds
Kule + destroy the beast 4 minutes 7 minutes and 20 seconds
From the time point of view, the gap is too big, high efficiency doubled, and indeed there is a big gap, I have to admit DH before the barbarians, no advantage at all.
But:
A) my DH is not the top, DPS there is room for growth, my rings, necklaces, La Kuni are very general. The facelift enhance 40K DPS is still feasible. So that the gap will be reduced.
B) Why keep the barbarians to compare it? Various occupations have their own wonderful, I liked DH Amazon with Assassin mixture.
2. DPS insufficient
A) most of the players are in the low difficulty MF only real challenge themselves, or the team hit the ring to fight key when it went to 10 difficulty? At least, I have not seen that player MF 10 difficulty. For me personally, I have in difficulty the MF 5-7, although the longest time to play, I was 10 difficulty four hours did not die.
B) 1.05 blood increase too much, we can not find the feeling once electric ball swept. This naturally fall from the vertex feel bad, but other occupations is in fact the same.
C) In fact, the DPS also can enhance my DH, panel 220K, but in minutes, I can Laka Northrop caused a damage of 60 million. The actual output of the DPS 1million. The skills to build or help.
3. Too fragile
In fact, this is due to historical reasons. 103,104 since everyone in the mad heap DPS, to abstain from blood. For example, everyone likes the Inner's pants, contrast gold pants, Inner's pants lost at least 100 points of physical fitness and the 80 points the whole anti-attack, as well as a random affixes, this ball back, Armor, pickup distance affixes.
We look back now, DPS only survive in the case is DPS, or all the interviews. However, 1.04 universal child strange era gone, not to forget the past and look forward.
4. Inner's suit
Once the old and the new the Inner's suit contention, uproar. Basically died down now, 105 here the old Inner's suit basically worthless.
The new Inner's suit is all very well, However, the high sensitivity of the equipment in addition to shoes, basic 170-200 agile, according to the arsenal has random properties in this file! The Inner's head on worse crit rate takes a random affixes.
Respect to equipment is a single holding disaster child with the deceased estate, this is my current equipment. The actual effect, this high-end DH already can sweep 10 difficulty.
Contact between the commandments, hate, IAS
The DH to be precepts and hatred constraints so with Na sets to solve precepts crit Reply precepts Reply the precepts bat Reply ruthless hate high attack speed Reply hatred so solutions.
I tried a variety of ways, the conclusion is relying on attack speed, high critical strike with hatred consume little spikes trap, basically the perfect solution to the problem of precepts and hatred. Threefold. Worry about the precepts worry about the hatred, the output is also high!
A) hate
Hatred total: 125 points
Hatred Reply quantity: own every second 6.48; 3:00 tied hammer shells produce 3, IAS, one second a 9:00, that is 15.48 points per second.
Hatred consumption: Spiked trap consume 30 points. Sentry consume 30 points.
Then we look to attack when:
The first of three spikes trap, a Sentry consumption 120 points hatred.
Then tied hammer bomb attack.
Spiked trap one second explosion, the first bombing took 3 seconds to restore hatred 46.44 points. Then again and again put the trap will not be broken, Sentry excess release of hatred.
B) precepts
Old Inner's suits: in the face of difficult, really has to exit the stage of history.
Ruthless bitter fruit: 105, control is king the Thunderball stun survival protection and output protection.
The crit back precepts: high attack speed is close to perfect.
My 3 attack speed, the 67.5 critical chance, when alone kill a boss, still can do unlimited Shadow Power. Before, the 65 critical chance and attack speed of 2.85 can be done single kill a boss of the infinite power of Shadow.
Crit Reply the commandments need a passive skill does it cost-effective?
Popular difficult under "First of all, calm sniper" waste no available at.
Then, the mechanical tuning, six traps, I build inside will lead to lack of hatred, so give up.
Finally, anesthesia trap, this is indeed a very meaningful, so I really make a choice about it, 20% damage reduction is still very impressive. Of course, if the grenade hit return, more valuable. If my blood anti-attack, I will use this skill to replace perfectly.
2. Survive
Armor, anti-attack, blood, dodge, reply means of constraints.
Armor: I am very difficult to Armor heap to 4000, for which the expense of 100 points in the quiver agile, everyone can see my quiver plus 101 Strength. 3,000 Armor can provide 50% avoidance points to 57.7% in 4100. This value is basic to achieve.
Resist attack: 104 has been DH resist attack has been ignored, however, resistance is the last straw DH can seize equipment! Armor can not be improved, or difficult to upgrade to that level with the barbarians. However, the anti-aggressive, 800 anti-attack DH entirely feasible! Not income linearly decreasing linear decreasing income is still income can not upgrade the armor.
Blood: 10 difficulty, an Arcane attack injury Shadow I 9000 life, an Arcane general attack three times, that is 270K blood, the two Arcane 54K blood, the damage is still very scary.
I wear is mask of tarascha. Tal Rasha's mask is very good, give me an increase of 20,000 life, and most importantly, the price is not expensive! On helmet of Binuotaya, 20000 blood, 80 + whole anti-attacks-for-20 commandments, 400 Armor, compared with a low price, I think that it is worth.
Dodge: This is not to say, all the rest is easy. Dodge high a lot of fun. Magda Swarm equal halved damage. 2500 agile, 4X% dodge all DH are simple things.
Recovery: not say too simple, unlimited Shadow Power!
3. Output
Always adhere to the station playing the spiked traps echo is the best output. The panel DPS is 220,000, but in fact, one minute of Laka Northrop caused a damage of 60 million, the actual output is 1 million.
4. Followers
Or witch with the frozen sword (blue anger) or Demon Sword (Mizraim Williams), to maximize the attack speed and anti-attack, physical, intellectual (to enhance the intellectual order to the whole anti-attacks.
5. Equipment
I would like to talk about their feelings for the equipment of several hot, hope to be useful.
A) the Natalya package:
Really just a three-piece suit, and even two-piece!
First, the 50 points precepts can not solve you precepts life problems. Secondly, the head of the property is too bad.
Besides two-piece. Keep clothes and rings, the shoes replaced ice climbing, which I have tangled long program. Finally, I have enough blood or put on shoes. Compare the non Need high-end ice climbing and shoes:
Property Natalya shoes climbing by
Agility 280 +130 260 +58
Physical 60160
life% 0 11%
7575 of all anti-
Movement speed 120
Damage reduction 60
No affixes can ball back to pick up distance, Armor Movement speed stands to reason can also be? But not seen.
We can see the general, Natalya shoes more than climbing a 100 agility, 6% melee damage reduction, as well as Movement speed. But climbing by more than 100 physical and 10% of the life, as well as a useful affixes. These two are actually similar price, to see all the trade-offs.
B) affixes
In general, each piece of equipment has a six affixes basically full, but I understand, Shoulders, belt, pants or respective redundant affixes.
For example, a glove. Attack speed, crit, crit damage, agility, physical fitness, anti-, six could not more. We look pants: agility, physical fitness, the whole anti-attacks, holes, after 5 affix a redundant affixes pickup range and the ball back can. Similarly, belts and Shoulders, full anti sensitive body life% after 5 affixes can also Armor ball back distance.
Of course, Shoulders and belt, ward off evil witch different moments or can, depending on the overall mix of the personal how to do trade-offs. Pants, without a doubt, the gold pants no the legendary equipment can substitute.
C) Jordan
Jordan can increase skill damage elite harm, actual use of it is very impressive. However, my build is inappropriate, I like the whole anti-attacks, I like the attack speed, or loss of viability is not always such a DPS back. I have a 6 Poison Damage, 30% elite injury, the 10 commandments, 12 traps hurt Jordan, sealed. In addition, the ice Jordan on DH useless, after all, the physical output of skills can not use.
D) bow, crossbow gun, crossbow
Are good, but crossbow, archery specialization can be removed to, after all, 105 inside and 50% critical damage dispensable. The bow is a bit do not understand.
6. Skills
A) prance
This skill replace smoke. I found that the smoke is actually useless. And prance, can let you quickly moves to leave, such as three-blasphemy Arcane ball center seventy-eight hockey spells threat area.
B) wild boar
This depends on personal preference, I like it supple body. . . . . And ready to go + Battlefield medical swap. We can actually operating under. Single kill siege to destroy the beast + Kule, must bring wild boar, which can play a very good role in contain monoclonal antibody to destroy the beast.
C) Sentry
My lack of DPS, consider output, Sentry output average about 35K, and that is one second 100K, fairly substantial. Also you can put the two, there is harm reduction.
Conclusion:
Diablo is a perfect system, the characters, skills, equipment, are combined, not too complicated, a lot of things can be achieved by thinking, sometimes unable to do anything, found that a change in equipment, a change in the skills of thinking, can still solution. It is also a pleasure. I can not give a standard, tens of thousands of blood, hundreds of anti-attack, how much DPS can sweep the difficulty, in fact, these are their own to find a more fun, is not it?
Saturday, November 3, 2012
Dragon Nest two years Saints career, sharing personal saints plus point
I play Saints for nearly 2 years, I have experienced from the prosperity of the saints, now slightly fading, I have read a lot of posts about the plus points, on a whim, and also to talk about.
First, the pastor, worship, and saints, each of the three class how many points, we should be clear, I think, the sacrifices and the Saints to the point with full, added to the rest of the pastor, is pastor of 47 points, and the festival 107 points, Saints 13 points.
Come to talk about the class:
First Pastor: 47 points added to pastors how to add? We look at those who have to fill, to fight back, sliding, cure, floating the hands of a cure, these total spent on 21 points, 26 points left, look at the strength to master this skill, 5 points change 15% of the blood This is a good deal, I would suggest to fill thorns this skill, I think no need to add this skill only monomer less injury for the Saints this rough skin and flesh of the class, I think it is not necessary, after all, the protection of the shield, blood rods also have the effect of reducing injuries and no need wasted in the above point, look at the mental training and pre-spirit master, my opinion, should be trained, or add 3 points, so you never have to Blue tangled, if your equipment is good, a lot back to the blue speed +25%, you can add a little less, but absolutely can not fail to add, should the equipment can only accelerate the speed you back to blue, back to blue or this spiritual training.
Mental training plus 3, so spent the 30 points, and the remaining 17 points, we see Chain Lightning skills for the the Saints number of modest output of one of the skills, plus must add, plus how much? The skills of this output, 6, 11, 16 is a jump, we know everything, and the remaining 17 points are all added to the chain lightning, just 15, with one Skill Ring is 16.
Spiritual training to fill four, that is left to 16 points, less than 16 such chains plus, plus he added 10 ring with skills to 11, a jump, so with the 43 points and the remaining 4 points can be added to a shield block, shield block once nirvana tasteless now, really a bit deep feeling, I added two, at least in mortal time, I can press shield block, give yourself a comfort.
Second is the ritual: plus point for worship, we first analyze who must fill first, milk rods, healed, master the magic wand, the relentless fight against bright respiratory protection Shield fill should be no objection, and to use ruthless ring of combat skills, and cure of hand skills necklace, miracle plus one, we strongly recommend adding a for miracle should be one to teammates plus buff skills, output is not a skill, one and two pairs plus buff no difference, so plus one is sufficient, even if such saints to complementary skills plus finished, the total spent on 55 points, we have the following skills to give the Saints selected several output:
Flashlight, 50EX without point, might as well play Raytheon go. I chose to add 11. Lightning storm, the main monomer output skills, I think is a the Saints even worship this career monomer output to force the skills to fill no problem at all, electro-optic the arrows and spirit training to do the front, plus one. Holy Spirit Storm full level 10 to 11, this skill skills necklace with kamikaze as the Saints only a group of skills to fill should be no problem, and with the skills necklace, output that to force groups, with who knows . The total spent on 102 points, and the remaining 5 points, and I chose to add to the Holy Spirit Cross, to add it to the 6, can be considered all output skills, though not very force. Of course, these 5 points can also be added to thunderstorms or the light of the Holy Spirit. I think that the saints to his teammates to take care of a good, threw several output skills is also very good.
The rest of the Saints points: full fill, 15 points, just run out.
In addition, I think that the Saints this occupation is not suitable 11PK, so I did not buy the skill tree, only go to 11 each week to play 10 games, mixed the Points.
Thursday, November 1, 2012
Diablo 3 Demon Hunter experience: property location
Generally attribute the trend
1. Agility-based, additional physical, extra-wide anti-attack:
"Agility-based, additional physical "we all know, anti-attack, so is the best!
But if you can walk a bit to make up for this one, in fact, the whole anti-attacks is not necessarily necessary (if encountered very troublesome combination or playing king may be more dangerous even with Shadow)
2. Critical chance:
I explain, there may be a doubt have a hundred paces why should brace basic critical chance a basic critical chance from 5 jump to 100 and the jump from 30 to 100, the time difference of 10 seconds. Basic explosion high rate of more than 10 seconds burst few ...
So the output naturally be affected, and sustain up to 40 or more, you can Mast removed to (vary), and enhance the basic output will be more stable.
3. Critical damage:
Critical chance has a course is critical damage
I believe there will be a doubt, critical damage of the upgrade to how much? Course, the higher the better! But critical chance is not until the benefits of critical damage.
4. Precepts:
This is an essential life-saving skills, if funds are limited, you can start quiver and cape to start, if the funds will slowly increase, it is recommended to change Inna's suits, but I would not say that that Inna's suits are necessary! Was also not to choose, it must assess ourselves.
5. Attack Speed:
Not taught me this will be the last to choose, the speed can steadily increase the DPS, but in practice the efficiency and not more than critical damage to important.
Single brush part: you can not stand still shooting efforts (of course, is that possible but can not guarantee 100% DPS is high enough), the most important thing is to walk, evade far recruit, so that it is impossible to have been shot.
Part of the team: If someone pull a monster, of course, speed is part of the will, especially significant, but the most important and critical chance.
Subscribe to:
Posts (Atom)