Monday, November 5, 2012

Diablo 3 Demon Hunter single brush the highest difficulty purgatory device experiences


A little cold reality:

1. 1.05 open service since many people play DH are very disappointed that DH weaken too much, directly into the "True hidden class". The main reasons are:

Compared large gap between the barbarians.

2. 1.04 swept all 15-300K panel DPS, monster blood in front of tens of millions worth mentioning.

3. Too fragile. Difficult dead into the dog. . . .

4. Suit equipped with barbarians gap. Old Inner's suit in difficult worthless the new Inner's suit seems to have a bug, only shoes out of the high sensitivity version.

My personal understanding is as follows for the above four points

1. Compared barbarians difference

Indeed, I have seen the video of the top-Manzi compare my results are as follows.

BOSS 300K DPS to barbarians my 220K DPS Demon Hunter

Skeleton King + Magda 4 minutes 7 minutes

Gangm + Laka Northrop 3 minutes, 6 minutes, 28 seconds

Kule + destroy the beast 4 minutes 7 minutes and 20 seconds

From the time point of view, the gap is too big, high efficiency doubled, and indeed there is a big gap, I have to admit DH before the barbarians, no advantage at all.

But:

A) my DH is not the top, DPS there is room for growth, my rings, necklaces, La Kuni are very general. The facelift enhance 40K DPS is still feasible. So that the gap will be reduced.

B) Why keep the barbarians to compare it? Various occupations have their own wonderful, I liked DH Amazon with Assassin mixture.

2. DPS insufficient

A) most of the players are in the low difficulty MF only real challenge themselves, or the team hit the ring to fight key when it went to 10 difficulty? At least, I have not seen that player MF 10 difficulty. For me personally, I have in difficulty the MF 5-7, although the longest time to play, I was 10 difficulty four hours did not die.

B) 1.05 blood increase too much, we can not find the feeling once electric ball swept. This naturally fall from the vertex feel bad, but other occupations is in fact the same.

C) In fact, the DPS also can enhance my DH, panel 220K, but in minutes, I can Laka Northrop caused a damage of 60 million. The actual output of the DPS 1million. The skills to build or help.

3. Too fragile

In fact, this is due to historical reasons. 103,104 since everyone in the mad heap DPS, to abstain from blood. For example, everyone likes the Inner's pants, contrast gold pants, Inner's pants lost at least 100 points of physical fitness and the 80 points the whole anti-attack, as well as a random affixes, this ball back, Armor, pickup distance affixes.

We look back now, DPS only survive in the case is DPS, or all the interviews. However, 1.04 universal child strange era gone, not to forget the past and look forward.

4. Inner's suit

Once the old and the new the Inner's suit contention, uproar. Basically died down now, 105 here the old Inner's suit basically worthless.

The new Inner's suit is all very well, However, the high sensitivity of the equipment in addition to shoes, basic 170-200 agile, according to the arsenal has random properties in this file! The Inner's head on worse crit rate takes a random affixes.

Respect to equipment is a single holding disaster child with the deceased estate, this is my current equipment. The actual effect, this high-end DH already can sweep 10 difficulty.

Contact between the commandments, hate, IAS

The DH to be precepts and hatred constraints so with Na sets to solve precepts crit Reply precepts Reply the precepts bat Reply ruthless hate high attack speed Reply hatred so solutions.

I tried a variety of ways, the conclusion is relying on attack speed, high critical strike with hatred consume little spikes trap, basically the perfect solution to the problem of precepts and hatred. Threefold. Worry about the precepts worry about the hatred, the output is also high!

A) hate

Hatred total: 125 points

Hatred Reply quantity: own every second 6.48; 3:00 tied hammer shells produce 3, IAS, one second a 9:00, that is 15.48 points per second.

Hatred consumption: Spiked trap consume 30 points. Sentry consume 30 points.

Then we look to attack when:

The first of three spikes trap, a Sentry consumption 120 points hatred.

Then tied hammer bomb attack.

Spiked trap one second explosion, the first bombing took 3 seconds to restore hatred 46.44 points. Then again and again put the trap will not be broken, Sentry excess release of hatred.

B) precepts

Old Inner's suits: in the face of difficult, really has to exit the stage of history.

Ruthless bitter fruit: 105, control is king the Thunderball stun survival protection and output protection.

The crit back precepts: high attack speed is close to perfect.

My 3 attack speed, the 67.5 critical chance, when alone kill a boss, still can do unlimited Shadow Power. Before, the 65 critical chance and attack speed of 2.85 can be done single kill a boss of the infinite power of Shadow.

Crit Reply the commandments need a passive skill does it cost-effective?

Popular difficult under "First of all, calm sniper" waste no available at.

Then, the mechanical tuning, six traps, I build inside will lead to lack of hatred, so give up.

Finally, anesthesia trap, this is indeed a very meaningful, so I really make a choice about it, 20% damage reduction is still very impressive. Of course, if the grenade hit return, more valuable. If my blood anti-attack, I will use this skill to replace perfectly.

2. Survive

Armor, anti-attack, blood, dodge, reply means of constraints.

Armor: I am very difficult to Armor heap to 4000, for which the expense of 100 points in the quiver agile, everyone can see my quiver plus 101 Strength. 3,000 Armor can provide 50% avoidance points to 57.7% in 4100. This value is basic to achieve.

Resist attack: 104 has been DH resist attack has been ignored, however, resistance is the last straw DH can seize equipment! Armor can not be improved, or difficult to upgrade to that level with the barbarians. However, the anti-aggressive, 800 anti-attack DH entirely feasible! Not income linearly decreasing linear decreasing income is still income can not upgrade the armor.

Blood: 10 difficulty, an Arcane attack injury Shadow I 9000 life, an Arcane general attack three times, that is 270K blood, the two Arcane 54K blood, the damage is still very scary.

I wear is mask of tarascha. Tal Rasha's mask is very good, give me an increase of 20,000 life, and most importantly, the price is not expensive! On helmet of Binuotaya, 20000 blood, 80 + whole anti-attacks-for-20 commandments, 400 Armor, compared with a low price, I think that it is worth.

Dodge: This is not to say, all the rest is easy. Dodge high a lot of fun. Magda Swarm equal halved damage. 2500 agile, 4X% dodge all DH are simple things.

Recovery: not say too simple, unlimited Shadow Power!

3. Output

Always adhere to the station playing the spiked traps echo is the best output. The panel DPS is 220,000, but in fact, one minute of Laka Northrop caused a damage of 60 million, the actual output is 1 million.

4. Followers

Or witch with the frozen sword (blue anger) or Demon Sword (Mizraim Williams), to maximize the attack speed and anti-attack, physical, intellectual (to enhance the intellectual order to the whole anti-attacks.

5. Equipment

I would like to talk about their feelings for the equipment of several hot, hope to be useful.

A) the Natalya package:

Really just a three-piece suit, and even two-piece!

First, the 50 points precepts can not solve you precepts life problems. Secondly, the head of the property is too bad.

Besides two-piece. Keep clothes and rings, the shoes replaced ice climbing, which I have tangled long program. Finally, I have enough blood or put on shoes. Compare the non Need high-end ice climbing and shoes:

Property Natalya shoes climbing by

Agility 280 +130 260 +58

Physical 60160

life% 0 11%

7575 of all anti-

Movement speed 120

Damage reduction 60

No affixes can ball back to pick up distance, Armor Movement speed stands to reason can also be? But not seen.

We can see the general, Natalya shoes more than climbing a 100 agility, 6% melee damage reduction, as well as Movement speed. But climbing by more than 100 physical and 10% of the life, as well as a useful affixes. These two are actually similar price, to see all the trade-offs.

B) affixes

In general, each piece of equipment has a six affixes basically full, but I understand, Shoulders, belt, pants or respective redundant affixes.

For example, a glove. Attack speed, crit, crit damage, agility, physical fitness, anti-, six could not more. We look pants: agility, physical fitness, the whole anti-attacks, holes, after 5 affix a redundant affixes pickup range and the ball back can. Similarly, belts and Shoulders, full anti sensitive body life% after 5 affixes can also Armor ball back distance.

Of course, Shoulders and belt, ward off evil witch different moments or can, depending on the overall mix of the personal how to do trade-offs. Pants, without a doubt, the gold pants no the legendary equipment can substitute.

C) Jordan

Jordan can increase skill damage elite harm, actual use of it is very impressive. However, my build is inappropriate, I like the whole anti-attacks, I like the attack speed, or loss of viability is not always such a DPS back. I have a 6 Poison Damage, 30% elite injury, the 10 commandments, 12 traps hurt Jordan, sealed. In addition, the ice Jordan on DH useless, after all, the physical output of skills can not use.

D) bow, crossbow gun, crossbow

Are good, but crossbow, archery specialization can be removed to, after all, 105 inside and 50% critical damage dispensable. The bow is a bit do not understand.

6. Skills

A) prance

This skill replace smoke. I found that the smoke is actually useless. And prance, can let you quickly moves to leave, such as three-blasphemy Arcane ball center seventy-eight hockey spells threat area.

B) wild boar

This depends on personal preference, I like it supple body. . . . . And ready to go + Battlefield medical swap. We can actually operating under. Single kill siege to destroy the beast + Kule, must bring wild boar, which can play a very good role in contain monoclonal antibody to destroy the beast.

C) Sentry

My lack of DPS, consider output, Sentry output average about 35K, and that is one second 100K, fairly substantial. Also you can put the two, there is harm reduction.

Conclusion:

Diablo is a perfect system, the characters, skills, equipment, are combined, not too complicated, a lot of things can be achieved by thinking, sometimes unable to do anything, found that a change in equipment, a change in the skills of thinking, can still solution. It is also a pleasure. I can not give a standard, tens of thousands of blood, hundreds of anti-attack, how much DPS can sweep the difficulty, in fact, these are their own to find a more fun, is not it?

No comments:

Post a Comment